首页> 外文会议>Australasian conference on Computer science >From graphs to Euclidean virtual worlds
【24h】

From graphs to Euclidean virtual worlds

机译:从图到欧几里得虚拟世界

获取原文

摘要

In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is general enough to be used for automatic generation of 3D Virtual Worlds representation of any planar graph, however, our research is particulary focused on the automatic generation of 3D Electronic Institutions from the Performative Structure graph.

机译:

在本文中,我们提出了一种使用矩形对偶技术将图自动转换为3D虚拟世界及其欧几里得地图的算法。初始图的节点转换为房间,节点之间的连接弧确定哪些房间必须彼此相邻放置,并定义连接这些房间的门的位置。所提算法具有足够的通用性,可用于自动生成任何平面图的3D虚拟世界表示,但是,我们的研究尤其侧重于从执行结构图自动生成3D电子机构。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号