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Interactive headlight simulation

机译:交互式大灯模拟

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摘要

Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent limitations of the rasterization approach many optical effects can only be approximated. For many products, in particular in the car industry, the resulting visual quality and realism is inadequate as the basis for critical design decisions. Thus the original goal of using virtual prototyping --- significantly reducing the number of costly physical mockups --- often cannot be achieved.Interactive ray tracing on a small cluster of PCs is emerging as an alternative visualization technique achieving the required accuracy, quality, and realism. In a case study this paper demonstrates the advantages of using interactive ray tracing for a typical design situation in the car industry: visualizing the prototype of headlights. Due to the highly reflective and refractive nature of headlights, proper quality could only be achieved using a fast interactive ray tracing system.
机译:当今的光栅图形硬件提供了令人印象深刻的速度和功能,使其成为在工业设计过程中早期以交互方式可视化虚拟原型的标准工具。但是,由于光栅化方法的固有局限性,许多光学效果只能近似估算。对于许多产品,尤其是在汽车工业中,最终的视觉质量和逼真度不足以作为关键设计决策的基础。因此,通常无法实现使用虚拟样机的最初目标-显着减少昂贵的物理模型的数量-在小型PC群集上进行交互式光线跟踪已成为一种替代的可视化技术,从而实现了所需的准确性,质量,和现实主义。在一个案例研究中,本文演示了在汽车行业的典型设计情况下使用交互式光线跟踪的优点:可视化前灯的原型。由于前照灯具有高反射性和折射性,因此只有使用快速交互式光线跟踪系统才能获得适当的质量。

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