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Interactive ray tracing of time varying data

机译:时变数据的交互式光线跟踪

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摘要

We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of relatively small files. Out-of-core rendering is implemented by reading for each time step the relevant iso-surface file, which contains its own spatial subdivision as well as the volumetric data. Since any of these data partitions is smaller than a single time step, the I/O bottleneck is overcome. Our method capitalizes on the ability of modern architectures to stream data off disk without interference of the operating system. Additionally, only a fraction of a time-step is held in memory at any moment during the visualization, which significantly reduces the required amount of internal memory.
机译:我们提出了一种简单有效的射线追踪时变数据集等值面的算法。每个时间步分为潜在的等值面值的单独范围。这会创建大量相对较小的文件。核外渲染是通过在每个时间步读取相关的等值面文件来实现的,该文件包含其自己的空间细分以及体积数据。由于这些数据分区中的任何一个都小于单个时间步长,因此可以克服I / O瓶颈。我们的方法利用了现代体系结构从磁盘流式传输数据而不会受到操作系统干扰的能力。另外,在可视化过程中的任何时候,只有一小部分时间步长会保存在内存中,这大大减少了所需的内部内存量。

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