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Comparison of viewshed algorithms on regular spaced points

机译:等距点视域算法的比较

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Viewshed is a basic visibility structure and represents all visible points from a given viewpoint. The paper gives a survey of non-parallel viewshed algorithms using regular spaced points. At first, a comprehensive background of the problem is given, then the existing methods (R3, R2, XDraw, method based on the line rasterisation) are introduced briefly. They have been implemented in 11 variants. Real terrain data and fractal generated terrains have been used for their comparison against spent CPU time and the accuracy of a computed visibility information.
机译:视域是一种基本的可见性结构,代表给定视点中的所有可见点。本文对使用规则间隔点的非平行视域算法进行了调查。首先,给出了问题的综合背景,然后简要介绍了现有方法(基于线栅格化的 R3,R2,XDraw,方法)。它们已实现11种变体。实际地形数据和分形生成的地形已用于将它们与花费的CPU时间和所计算的可见性信息的准确性进行比较。

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