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Towards virtual reality for the masses

机译:对群众的虚拟现实

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The VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio's history, from the location-based entertainment attractions developed for DisneyQuest, to research in using virtual reality technology for theme park design. The goal is to present many of the lessons learned during 10 years of building interactive virtual worlds. In particular, the paper will focus on the challenge of creating location-based virtual reality attractions for the mass audience.
机译:VR工作室成立于1992年,探讨主题公园景点虚拟现实技术的潜力。本文概述了VR工作室的历史,从基于位置的娱乐景点,为迪斯捷斯Quest开发,研究使用虚拟现实技术进行主题公园设计。目标是在建立互动虚拟世界的10年内展示许多经验教训。特别是,本文将重点关注创建基于位置的虚拟现实景点的挑战。

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