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GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events

机译:游戏城。通过向公众提供的虚拟现实为公民游戏化。两次公共活动中的可行性研究

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Hereby we present the first results of a Research Funded Project that focuses on the use of SG (Serious Games) with citizen's participation in urban design projects. After the early trials of HMD devices used by the neighbors in three urban scenarios, the complexity of obtaining results was confirmed due to the system limitations and users' mistrust in spite of the scenes realism. Therefore, a contingency plan was defined, with a strategic variation, participating in events and expositions with big audience; a monographic hall of the architecture professional environment and an international exposition focused on video games. We were able to validate SG usefulness by testing the new use of HMD (Head Mounted Display) in great public gatherings and also a new interaction methodology through touch screens joined with screenings of great size in a semi immersive environment. By this means the user designs and modifies the scene in third person, navigating through it with the help of a joystick or using HMD as an alternative. The result of the screening has proven to be robust and stable along the time, it is accessible to all types of users and very encouraging. With this installation and the participation of the citizens in our project has increase exponentially, allowing us to validate the agility of itself by having different people playing simultaneously with it and taking data by automatically taking screen captures.
机译:在此,我们展示了一项研究资助项目的首批成果,该项目的重点是在公民参与城市设计项目的过程中使用SG(严肃游戏)。在三个城市场景中对邻居使用的HMD设备进行了早期试验之后,尽管存在场景逼真性,但由于系统限制和用户的不信任,证实了获取结果的复杂性。因此,制定了一个具有战略差异的应急计划,该计划应与众多观众一起参加活动和博览会。建筑专业环境的专论大厅,以及专注于视频游戏的国际博览会。我们能够通过在大型公共聚会中测试HMD(头戴式显示器)的新用途,以及通过触摸屏和半沉浸式环境中的大尺寸屏幕的新交互方法,来验证SG的有用性。通过这种方式,用户可以以第三人称视角设计和修改场景,借助操纵杆或使用HMD作为替代,可以在场景中进行导航。事实证明,随着时间的推移,筛选的结果是可靠且稳定的,所有类型的用户都可以使用它,这非常令人鼓舞。通过这种安装,市民对我们项目的参与呈指数增长,这使我们能够通过让不同的人同时玩游戏并通过自动截屏来获取数据来验证自身的敏捷性。

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