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The interaction table

机译:互动表

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摘要

Large display systems such as Reality Centers or Powerwalls, allow several users to be immersed in a virtual environment while being located in the same physical space. The characteristics of such systems induce new problems and new constraints as far as it concerns the interaction. According to the lack of input devices well adapted to large displays, we are developing a new interactor: The Interaction Table. This device, composed of a movable tray fixed on a pillar, offers 6 DOFs and uses both isotonic and isometric information. The table top offers a 2D plane on which the position of a pen can be recovered. Many 2D and 3D interaction techniques can be used to accomplish the different interaction tasks (navigation, manipulation, selection, system control) dealing with different space ranges. The design of the Interaction Table makes it accurate and easy to use without any effort. Its auto-supported aspect makes it a non constraining tool, which can be shared by all co-located users. We illustrate the utility of the Interaction Table through a real application of 3D geomarketing.
机译:大型显示系统(例如,Reality Centers或Powerwalls)使多个用户可以沉浸在虚拟环境中,而它们却位于同一物理空间中。这些系统的特性在涉及交互方面引发了新的问题和新的约束。根据缺乏适合大型显示器的输入设备的不足,我们正在开发一种新的交互器:“交互表”。该设备由固定在支柱上的可移动托盘组成,可提供6个自由度,并使用等渗和等距信息。桌面提供2D平面,可以在其上恢复笔的位置。许多2D和3D交互技术可用于完成处理不同空间范围的不同交互任务(导航,操纵,选择,系统控制)。交互表的设计使其准确而易于使用,而无需付出任何努力。它的自动支持方面使其成为非约束性工具,可以由所有位于同一地点的用户共享。我们通过3D地理营销的实际应用来说明“交互表”的实用性。

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