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General Architecture Based on DSP of Missile Simulator

机译:基于DSP的导弹模拟器通用架构

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A general architecture based on DSP of the missile simulator is proposed. The hardware is modularized into three modules: input signals conditioning, DSP system and output board. Its real-time performance is improved by an effective event detect method. State table is adopted to describe the stimulus-response relation. The scheduler does not change with the actual function of the simulator. It just executes the poll-decide-execute actions specified by the state table. Strong generality and extensibility are obtained. The practical application in a test system has proved the effectiveness of the proposed architecture.
机译:提出了一种基于DSP的导弹模拟器通用架构。硬件被模块化为三个模块:输入信号调节,DSP系统和输出板。有效的事件检测方法可以提高其实时性能。采用状态表来描述刺激-反应关系。调度程序不会随模拟器的实际功能而改变。它只执行状态表指定的poll-decide-execute操作。获得了强大的通用性和可扩展性。在测试系统中的实际应用证明了所提出体系结构的有效性。

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