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REAL-TIME MODELED DRAWING AND MANIPULATION OF STYLIZED CARTOON CHARACTERS

机译:实时建模和绘制样式的卡通人物

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This paper introduces new techniques and tools for drawing and manipulating stylized curves for modeling cartoon characters in computer assisted animation production. The approach is based on real-time processing of (possibly pressure sensitive) stylus data for generating on-the-fly the underlying curves. Our solution implies that graphics artists no longer need to manipulate (i.e. point, click and drag) control points of underlying splines, but rather exploit direct manipulation tools on the curves themselves. This simplifies the interaction drastically. Aside the basic drawing primitives, some higher level animation manipulation tools are elucidated as well. The underlying math and methodologies are explained and implementation results and examples are demonstrated.
机译:本文介绍了在计算机辅助动画制作中绘制和操纵用于为卡通人物建模的风格化曲线的新技术和工具。该方法基于(可能对压力敏感的)触控笔数据的实时处理,用于动态生成基础曲线。我们的解决方案意味着图形艺术家不再需要操纵(即指向,单击和拖动)基础样条曲线的控制点,而是利用曲线本身上的直接操纵工具。这极大地简化了交互。除了基本的绘图图元之外,还阐明了一些更高级别的动画处理工具。解释了基本的数学和方法,并演示了实现结果和示例。

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