This paper is a personal reflection on the different communities that are contributing to the design and implementation of multi-user virtual world systems. Given the Web3D Consortium's considered re-labeling from "VRML" to "Web3D" this seems an ideal opportunity to take stock of some of the interests which have historically fallen at the edge of (or outside the scope of) specifically VRML activity. I discuss a number of distinct communities which have been developing characteristic multi-user 3D technologies: Internet virtual worlds (including VRML); distributed simulation; games; visualization; and "pure" multi-user VR research. In each case I will suggest the primary concerns and goals of each, as well as sketching out a little of their respective backgrounds. I then suggest a taxonomy of approaches to multi-user virtual reality, which can inform reflection and future work, and consider the extent to which these communities may be converging. Finally I make some suggestions for next steps inVRML multi-user support. It is my hope that this paper will give the reader an entry point into some of these related communities, and will facilitate the establishment of new synergies within the community at large.
本文是对为多用户虚拟世界系统的设计和实现做出贡献的不同社区的个人反思。考虑到Web3D联盟已考虑将其从“ VRML”重新标记为“ Web3D”,这似乎是一个理想的机会,可以评估一些历史上一直落在VRML活动边缘(或不在其范围内)的兴趣。我讨论了许多正在开发独特的多用户3D技术的不同社区:Internet虚拟世界(包括VRML);分布式仿真游戏;可视化和“纯”多用户VR研究。在每种情况下,我都会提出各自的主要关注点和目标,并勾勒出各自的背景知识。然后,我建议一种用于多用户虚拟现实的方法的分类法,该方法可以为反思和未来的工作提供信息,并考虑这些社区的融合程度。最后,我对VRML多用户支持中的后续步骤提出了一些建议。我希望本文能为读者提供一些相关社区的切入点,并有助于在整个社区内建立新的协同作用。 P>
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