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Geospecific rendering of alpine terrain

机译:高山地形的地理特定渲染

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Realistic rendering of outdoor terrain requires both that the geometry of the environment be modeled accurately and that appropriate texturing be laid down on top of that geometry. While elevation data is widely available for much of the world and cany methods exist for converting this data to forms suitable for graphics systems, we have much less experience with patterning the resulting surface. This paper describes an approach for using panchromatic (grayscale) aerial imagery to produce color views of alpine scenes. The method is able to remove shading and shadowing effects in the original image sl that shading and shadowing appropriate to variable times of day can be added. Seasonal snow cover can be added in a physically plausible manner. Finally, 3-D instancing of trees and brush can be added in locations consistent with the imagery, significantly improving the visual quality.
机译:逼真的室外地形渲染既需要对环境的几何图形进行精确建模,又需要在该几何图形的顶部放置适当的纹理。尽管海拔高度数据在世界上很多地方都可以使用,并且存在使用简便的方法将这些数据转换为适合图形系统的形式,但是我们对形成结果的表面进行图案化的经验却要少得多。本文介绍了一种使用全色(灰度)航空影像生成高山场景彩色视图的方法。该方法能够消除原始图像sl中的阴影和阴影效果,可以添加适合一天中不同时间的阴影和阴影。可以以合理的方式添加季节性积雪。最后,可以在与图像一致的位置添加树木和画笔的3D实例化,从而显着提高视觉质量。

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