【24h】

Hardware accelerated rendering of CSG and transparency

机译:硬件加速渲染CSG和透明度

获取原文

摘要

This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.

机译:

本文介绍了在硬件3D加速器中实现CSG的精确渲染和透明度的算法。这些算法基于执行从前到后的Z排序着色的硬件体系结构;还描述了允许不限数量的Z排序对象层的多次遍历算法。多遍算法已与图像分割算法结合使用,以提高效率并提高最终硬件实现的性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号