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Visually induced motion sickness and presence in videogames: The role of sound

机译:视觉上诱导的晕车和视频游戏的存在:声音的作用

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Visually induced motion sickness (VIMS) is a well-known phenomenon in virtual environments, simulators, and videogames. We conducted an experiment to analyze the role of sound on the severity of VIMS and the feeling of presence in videogames. Thirty-two subjects first watched a pre-recorded sequence of the game "Mirrors Edge" and then played the game actively. Gameplay sound was activated for half of the participants. VIMS was measured via the Simulator Sickness Questionnaire and the Fast Motion Sickness Scale, presence was captured using the Presence Questionnaire. Results showed severe VIMS in all participants during the passive video session, whereas active-play revealed only moderate VIMS. However, in both conditions sound turned out to have no effect, neither on the severity of VIMS nor on the amount of presence. We found a moderate negative correlation between VIMS and presence. The results indicate that sound is less important than often thought.
机译:视觉诱导的晕车(Vims)是虚拟环境,模拟器和电子游戏中的众所周知的现象。我们进行了一个实验,分析了声音对Vims的严重性以及视频游戏的存在感。三十二个科目首先观看了一系列的游戏“镜子边缘”,然后积极播放游戏。游戏玩法被激活为参与者的一半。 Vims通过模拟器疾病调查问卷和快速运动疾病规模测量,使用存在问卷捕获存在。结果在被动视频会话期间在所有参与者中显示了严重的Vims,而主动播放仅显示中等Vims。然而,在两个条件下,声音都没有效果,既不对Vims的严重程度也没有在存在的情况下。我们发现Vims和Presence之间的适度负相关性。结果表明,声音不如经常想到的重要性。

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