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Axis rotation and visually induced motion sickness: the role of combined roll, pitch, and yaw motion.

机译:轴旋转和视觉诱发的晕动病:侧倾,俯仰和偏航运动的组合作用。

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BACKGROUND: Motion sickness (MS) is a well-known phenomenon in aviation and in virtual environments such as simulators or computer games. The severity of MS is thought to be due to the amount of sensory conflict, which should increase with the complexity of the simulated motion. The present study focused on the direction and complexity of simulated body rotations in the genesis and severity of visually induced MS. METHODS: Three simulated rollercoaster rides including translational movement in the fore-aft axis and additional rotational motion either in pitch only, along the pitch and roll axes, or in pitch, roll, and yaw were generated. We presented video clips of 15 min on a large projection screen to a total number of 61 volunteers, who were randomly assigned to 1 of the 3 rotational motion groups. MS was measured using the Fast Motion Sickness Scale (20-point verbal rating scale) and the Simulator Sickness Questionnaire. Aftereffects were captured up to 5 h after the experiment was finished. RESULTS: Analyses indicated lowest MS scores in the pitch-only condition (1.95). Dual- (4.33) or triple-axis (5.30) combinations revealed significantly higher MS scores than the single-axis condition, but surprisingly did not differ from each other. MS started to subside rapidly after about 1 h past stimulus presentation. DISCUSSION: We conclude that the complexity of visual motion does not increase MS linearly. Instead, we propose that MS reached a plateau in the dual-axis condition and adding a third rotational axis did not further surpass the severity of MS reached.
机译:背景技术:晕车(MS)是在航空和虚拟环境(例如模拟器或计算机游戏)中的一种众所周知的现象。 MS的严重程度被认为是由于感觉冲突的数量,随着模拟运动的复杂性而增加。本研究的重点是视觉诱发的MS的起源和严重程度模拟身体旋转的方向和复杂性。方法:生成了三个模拟的过山车,包括沿前后轴的平移运动和仅沿俯仰和横摇轴的俯仰,或沿俯仰,横摇和偏航的附加旋转运动。我们在大型投影屏幕上向总计61名志愿者提供了15分钟的视频剪辑,这些志愿者被随机分配给3个旋转运动组中的1个。使用快速运动疾病量表(20点口语评定量表)和模拟器疾病问卷对MS进行测量。实验结束后最多5小时捕获了后效应。结果:分析表明在仅音调条件下最低的MS分数(1.95)。双轴(4.33)或三轴(5.30)组合显示的MS得分明显高于单轴条件,但令人惊讶的是彼此之间没有差异。在刺激提示后约1小时,MS开始迅速消退。讨论:我们得出结论,视觉运动的复杂性不会线性增加MS。相反,我们建议MS在双轴条件下达到平稳状态,增加第三个旋转轴不会进一步超过MS达到的严重程度。

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