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User-Centered Generation of New Product Concepts: A Case Study Of Human Factors and Industrial Design Collaboration

机译:以用户为本的新产品概念:以人为因素和工业设计合作为例

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This paper describes a non-traditional user-centered approach for developing the first concepts for a consumer product having a new technology not yet seen in the marketplace at the time of the study. The method facilitates significant user contributions to the generation of compelling concepts by engaging them in both graphically and physically visualizing and communicating their perceptions. A Human Factors Engineer and an Industrial Designer collaborated to apply the method for the purpose of ultimately developing usability and appearance models for the new product. Interviewing and real-time sketching were used to translate users' ideas to graphical form. In addition, the children's game, Mr. Potato Head, was adapted to allow users to physically build concepts. Twelve participants were engaged in the study and the result was a diverse set of candidate concepts for the product. Although the study met our objectives, learnings are discussed that could enhance future deployment of the method.
机译:本文介绍了一种非传统的用户中心方法,用于开发在研究时在市场上在市场中尚未见到的新技术的消费产品的第一个概念。该方法通过在图形和物理上可视化和传达其看法中,促进了对引人注目的概念产生的重要用户贡献。人类因素工程师和合作的工业设计师,以应用该方法,以便最终为新产品开发可用性和外观模型。采访和实时素描被用来将用户的想法转化为图形形式。此外,儿童游戏,马铃薯头先生,适用于允许用户身体构建概念。十二名参与者从事该研究,结果是产品的各种候选概念。虽然研究达到了我们的目标,但讨论了学习,可以提高该方法的未来部署。

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