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Computer animation of knowledge-based human grasping

机译:基于知识的人类掌握的计算机动画

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摘要

The synthesis of human hand motion and grasping of arbitrary shaped objects is a very complex problem. Therefore high-level control is needed to perform these actions. In order to satisfy the kinematic and physical constraints associated with the human hand and to reduce the enormous search space associated with the problem of grasping objects, a knowledge based approach is used. A three-phased scheme is presented which incorporates the role of the hand, the object, the environment and the animator. The implementation of a hand simulation system HANDS is discussed.
机译:人的手部动作的合成和对任意形状物体的抓握是一个非常复杂的问题。因此,需要高级控制来执行这些操作。为了满足与人手有关的运动学和物理上的限制并减少与抓握物体有关的巨大搜索空间,使用了一种基于知识的方法。提出了一个三阶段方案,其中包含了手,物体,环境和动画师的角色。讨论了手模拟系统HANDS的实现。

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