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Fairness among game players in networked haptic environments influence of network latency

机译:网络触觉环境中游戏玩家之间的公平性对网络延迟的影响

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By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the experiment, we subjectively and objectively clarify the influence by changing the difference in network latency between two players. Experimental results show that the difference which leads to unfairness depends on the network latency. We also demonstrate that the differences larger than 30 ms or 40 ms lead to unfairness in the experimental system. Furthermore, we hardly perceive unfairness when the network latency of the two players is less than around 30 ms in the experiment.
机译:通过实验,本文研究了网络延迟对我们使用触觉接口设备的网络实时游戏中玩家之间公平性的影响。在实验中,我们通过更改两个参与者之间的网络延迟差异来主观和客观地阐明影响。实验结果表明,导致不公平的差异取决于网络延迟。我们还证明,大于30 ms或40 ms的差异会导致实验系统不公平。此外,在实验中,当两个播放器的网络延迟小于30 ms时,我们几乎不会感到不公平。

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