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Solid texturing of complex surfaces

机译:复杂表面的立体纹理

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摘要

Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of "solid texturing". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.
机译:纹理化是一种以相对较低的成本模拟表面细节的有效方法。传统上,纹理函数是在单个表面补丁的二维表面坐标系上定义的。本文介绍了“实体纹理”的概念。实体纹理使用在三维空间的整个区域中定义的纹理函数。使用实体纹理功能可以更逼真地渲染许多非均质材料,包括木材和石材。此外,可以使用二维纹理函数将固体纹理轻松应用于难以纹理化的复杂表面。本文提供了基于傅立叶综合,随机纹理模型,二维纹理的投影以及其他实体纹理的组合的实体纹理函数的示例。

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