The Traffic Police Management Training Game was designed for Northwestern's Traffic Institute with the following basic objectives: (1) to provide police officers of supervisory rank with more insight and experience in traffic problems; (2) to show the importance of intensive analysis and planing; and, (3) to teach certain patrol enforcement concepts. The game requires three ingredients: the game administrators, the game players, and the computerized game model. The game model provides the framework within which the administrator may specify any type of urban model he believes meets his teaching objectives. The game players input decisions on allocation of manpower for patrol enforcement. The game model generates violations, which stochastically result in accidents. The frequency of these violations is assumed to be a function of parameters selected by the administrators and the enforcement applied by the players. If a violation does not result in an accident, the model computes whether or not an available unit detected the violation. The model does not pretend to be realistic, but rather aims to achieve verisimilitude. The object of the game is to achieve some "bests allocation based on criteria set up by the administrators. Organizational aspects of the game include: administrator and player briefings, instructions, decision forms, and critiques.
交通警察管理培训游戏是为西北交通学院设计的,具有以下基本目的:(1)为上级警官提供更多有关交通问题的见识和经验; (2)显示出深入分析和计划的重要性; (3)教授某些巡逻执法概念。游戏需要三个要素:游戏管理员,游戏玩家和计算机游戏模型。游戏模型提供了一个框架,管理员可以在该框架内指定他认为符合其教学目标的任何类型的城市模型。游戏者输入用于巡逻执行的人力分配的决定。游戏模型会产生违规行为,这会随机导致事故。这些违规的频率被假定为管理员选择的参数和玩家所执行的强制措施的函数。如果违规未导致事故,则模型将计算可用单元是否检测到违规。该模型并非假装是现实的,而是旨在实现逼真度。游戏的目的是根据管理员设置的条件实现“最佳分配”。游戏的组织方面包括:管理员和玩家简介,说明,决策表和评论。 P>
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