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Progress toward a proposed simulation game base for curricula in decision sciences

机译:迈向拟议的决策科学课程模拟游戏基地的进展

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摘要

Use of a special purpose business simulation game as a laboratory vehicle throughout a decision science curriculum is proposed as a pedagogically useful device for achieving curricular objectives. Development of such a game and its requisite characteristics are described. The multi-level nature of the game dictates that major subsystems must exist at different levels in order to incorporate dissimilar decision situations confronting players in various courses. Modular design is the means by which certain multi-level features are incorporated and permits one to "tailor-make" the game for a particular application. Economies, analogous to overlays in FORTRAN, are achieved since only those program segments or subsystems representing degrees of decision complexity actually present must be stored and executed in core.

机译:

在整个决策科学课程中,将特殊目的的业务模拟游戏用作实验室工具,被认为是实现课程目标的教学上有用的设备。描述了这种游戏的开发及其必要的特征。游戏的多层次性质要求主要子系统必须存在于不同的层次上,以便在各种课程中纳入玩家面对的不同决策情况。模块化设计是合并某些多级功能的一种方式,并允许人们针对特定应用“量身定制”游戏。由于只需要在内核中存储和执行代表实际存在的决策复杂程度的那些程序段或子系统,就可以实现类似于FORTRAN中的覆盖的经济性。

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