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System design and implementation of BGRAF2

机译:BGRAF2的系统设计与实现

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摘要

BGRAF2 is a real-time interactive 2D graphics language. Its supporting system contends with an unusual combination of features: timing, events, parallelism, image manipulation, user interaction and procedural structures. This combination creates within the system many unpredictable interrelated tasks competing for execution.

A BGRAF2 program is compiled into an object module consisting of a sequence of pure code blocks, tasks, and a set of data blocks. The real-time environment is a hierarchical structure, where the highest level is a Scheduler, and the next level is composed of the object module and five additional processors: Graphics Processor, Control Processor, Input-Output Processor, Real-Time Processor and Memory Manager. The Scheduler is an abstract monitor responsible for scheduling tasks in accordance with a multi-level priority from a multi-queue scheme.

机译:

BGRAF2是一种实时交互式2D图形语言。它的支持系统具有异常的功能组合:时间,事件,并行性,图像处理,用户交互和程序结构。这种组合在系统内创建了许多无法预测的相互关联的任务,竞争着执行。

一个BGRAF2程序被编译成一个对象模块,该对象模块由一系列纯代码块,任务和一组数据块组成。实时环境是一个层次结构,其中最高层是调度程序,下一层由对象模块和五个附加处理器组成:图形处理器,控制处理器,输入输出处理器,实时处理器和内存经理。调度程序是一个抽象监视器,负责根据多队列方案中的多级优先级来调度任务。

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