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Clipping using homogeneous coordinates

机译:使用齐次坐标裁剪

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摘要

Clipping is the process of determining how much of a given line segment lies within the boundaries of the display screen. Homogeneous coordinates are a convenient mathematical device for representing and transforming objects. The space represented by homogeneous coordinates is not, however, a simple Euclidean 3-space. It is, in fact, analagous to a topological shape called a "projective plane". The clipping problem is usually solved without consideration for the differences between Euclidean space and the space represented by homogeneous coordinates. For some constructions, this leads to errors in picture generation which show up as lines marked invisible when they should be visible. This paper will examine these cases and present techniques for correctly clipping the line segments.

机译:剪切是确定给定线段中有多少位于显示屏边界内的过程。均质坐标是用于表示和变换对象的便捷数学设备。但是,用齐次坐标表示的空间不是简单的欧几里得3空间。实际上,它类似于称为“投影平面”的拓扑形状。通常在不考虑欧几里得空间和由齐次坐标表示的空间之间的差异的情况下解决剪裁问题。对于某些构造,这会导致图片生成错误,当应将其显示为可见线时,这些线会显示为标记为不可见的线。本文将研究这些情况,并提出正确裁剪线段的技术。

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