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The architecture of the picture system

机译:图片系统的架构

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THE PICTURE SYSTEM is a self-contained, stand-alone line drawing system for presenting dynamically moving pictures of two- or three-dimensional objects. This highly interactive system can display smoothly changing true perspective views of 3-D objects in real time. Objects can be rotating, translating, and changing in scale. Individual sub-objects can assume independent or compound motion. Lines or parts of lines outside the chosen viewing window are clipped. All these transformations are performed digitally to avoid inaccuracy and range limitations.In order to perform these calculations fast enough to show smooth motion, support high-level interaction, and also sustain flicker-free pictures of 11000 line segments or more, a new graphics system architecture has been developed. This paper will present each of the hardware components of the system and discuss what each contributes to the production of pictures.THE PICTURE SYSTEM represents a significant new graphics system architecture in several respects. This paper will describe the system including data flow, the functions of each major component, and some of the advantages that accrue from the approaches taken.
机译:图像系统是一个独立的,独立的线描系统,用于呈现二维或三维对象的动态运动图像。这个高度交互的系统可以实时显示平滑变化的3D对象的真实透视图。对象可以按比例旋转,平移和更改。各个子对象可以采取独立运动或复合运动。在选定的查看窗口之外的线或部分线被剪切。所有这些转换都是数字化执行的,以避免不准确和范围限制。为了足够快地执行这些计算以显示平滑运动,支持高级交互以及还维持11000或更多线段的无闪烁图像,新的图形系统体系结构已开发。本文将介绍系统的每个硬件组件,并讨论每个组件对图片生成的贡献。PICTURE SYSTEM在几个方面代表了一种重要的新图形系统体系结构。本文将介绍该系统,包括数据流,每个主要组件的功能以及所采用方法带来的一些优势。

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