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An interactive computer graphics approach to the design of marching band routines

机译:交互式计算机图形学方法来设计乐队常规

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The availability of inexpensive minicomputers and low cost digital/ analog conversion equipment enables one to use interactive graphics in situations where such techniques were previously infeasible. The University of Tulsa is presently developing an interactive graphics package entitled BANDMARCH to assist the choreography of marching band drills. The graphics hardware consist of a 32K Interdata Model 70 minicomputer, a 5MB Diablo Disc system, a Tektronix 603 monitor with 256 x 256 point display provided by a pair of Datel 8 bit D/A converters. The program enables a band director who is most likely not computer oriented to prepare a routine in an existing language (About Face, Left Flank) and view the result of his "design" in realtime. The obvious interactive features of editing, cataloguing and accessing standard functions must be provided in a way that can be easily understood.T. U.'s BANDMARCH (not an acronym) provides such features. Common data structures in a relatively novel environment are a demonstration of the soundness of these techniques to an interactive graphics situation.
机译:廉价的微型计算机和低成本的数字/模拟转换设备的可用性使人们能够在以前无法使用这种技术的情况下使用交互式图形。塔尔萨大学目前正在开发一个名为BANDMARCH的交互式图形包,以帮助进行乐队演练的编舞。图形硬件包括32K Interdata Model 70微型计算机,5MB Diablo Disc系统,由一对Datel 8位D / A转换器提供的,具有256 x 256点显示的Tektronix 603监视器。该程序使乐团的导演很可能不是以计算机为导向的,可以用现有的语言(关于人脸,左翼)准备例程,并实时查看他的“设计”结果。编辑,分类和访问标准功能的明显交互功能必须以易于理解的方式提供。 U.的BANDMARCH(不是首字母缩写)提供了这样的功能。相对新颖的环境中的常见数据结构证明了这些技术对交互式图形情况的正确性。

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