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An Architecture for Directing Value-Driven Artificial Characters

机译:指导价值驱动的人造角色的体系结构

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摘要

Agent architectures have proven to be effective in the realization of believable characters, but they stay at odds with the notion of story direction, that is difficultly reconciled with the characters' autonomy. In this paper we introduce the notion of character's values to mediate between agent architecture and story direction in storytelling systems. Modern theories of drama view story advancement as the result of the characters' attempt to maintain or restore their values, put at stake by unexpected events or antagonists. We relate characters' values with their goals; the activation and suspension of goals depend on the values that are put at stake by the progression of story incidents. Values and goals are integrated in a computational framework for the design of storytelling systems in which the direction is defined in terms of characters' values.
机译:事实证明,Agent体系结构在实现可信字符方面是有效的,但是它们与故事情节的概念不符,后者很难与角色的自治相协调。在本文中,我们介绍了角色价值的概念,以在故事系统中中介机构体系结构和故事指导之间进行中介。现代戏剧理论认为,故事的发展是角色试图保持或恢复其价值的结果,而意外事件或对立者则将其置于危险之中。我们将角色的价值观与他们的目标联系起来;目标的激活和中止取决于故事事件的进展所危及的价值。价值和目标被集成在一个设计故事系统的计算框架中,其中方向是根据角色的价值来定义的。

著录项

  • 来源
    《》|2010年|p.76-90|共15页
  • 会议地点 Toronto(CA);Toronto(CA)
  • 作者单位

    Dipartimento di Informatica and CIRMA, Universita di Torino, Italy;

    Dipartimento di Informatica and CIRMA, Universita di Torino, Italy;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 电子游戏机;
  • 关键词

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