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Adaptive tile depth filter for the depth buffer bandwidth minimization in the low power graphics systems

机译:自适应图块深度滤波器,用于在低功耗图形系统中最小化深度缓冲区带宽

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Depth buffer bandwidth minimization with depth filter plays an important role in designing low power graphics processors. In this paper, an efficient adaptive tile depth filter (ATDF) algorithm is proposed. The key concept is to consider more occlusion conditions in order to achieve better performance. Two existing algorithms, Z/sub max/ and Z/sub max/ algorithms, are integrated to detect both occluded and non-occluded fragments. Moreover, two new techniques, coverage mask and adaptive tile mode, are proposed to further improve the performance. Experiments show that the proposed algorithm can filter out up to 85% fragments to reduce 40% memory bandwidth for test applications with complex scenes, which outperforms the previous works.
机译:使用深度滤波器使深度缓冲区带宽最小化在设计低功耗图形处理器中起着重要作用。本文提出了一种有效的自适应图块深度过滤算法。关键概念是考虑更多的遮挡条件以获得更好的性能。集成了两个现有算法Z / sub max /和Z / sub max /算法,以检测遮挡的片段和未遮挡的片段。此外,提出了两种新技术,覆盖掩码和自适应瓦片模式,以进一步提高性能。实验表明,对于复杂场景的测试应用,该算法最多可以过滤掉85%的片段,从而减少40%的内存带宽,性能优于以前的工作。

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