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A New Filtering System for Using a Consumer Depth Camera at Close Range

机译:一种在近距离使用消费深度相机的新型过滤系统

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摘要

Using consumer depth cameras at close range yields a higher surface resolution of the object, but this makes more serious noises. This form of noise tends to be located at or on the edge of the realistic surface over a large area, which is an obstacle for real-time applications that do not rely on point cloud post-processing. In order to fill this gap, by analyzing the noise region based on position and shape, we proposed a composite filtering system for using consumer depth cameras at close range. The system consists of three main modules that are used to eliminate different types of noise areas. Taking the human hand depth image as an example, the proposed filtering system can eliminate most of the noise areas. All algorithms in the system are not based on window smoothing and are accelerated by the GPU. By using Kinect v2 and SR300, a large number of contrast experiments show that the system can get good results and has extremely high real-time performance, which can be used as a pre-step for real-time human-computer interaction, real-time 3D reconstruction, and further filtering.
机译:在近距离使用消费深度相机会产生较高的物体表面分辨率,但这会产生更严重的噪音。这种形式的噪声往往位于大面积的真实表面的边缘或边缘,这对于不依赖点云后处理的实时应用是一个障碍。为了填补这一空白,通过基于位置和形状分析噪声区域,我们提出了一种在近距离使用消费者深度相机的复合滤波系统。该系统由三个主要模块组成,这些模块用于消除不同类型的噪声区域。以人的手部深度图像为例,提出的滤波系统可以消除大部分噪声区域。系统中的所有算法都不基于窗口平滑,而是由GPU加速。通过使用Kinect v2和SR300,大量对比实验表明,该系统可以获得良好的效果,并且具有极高的实时性能,可以用作实时人机交互,时间3D重建,并进一步过滤。

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