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Enhancing software engineering education using teaching aids in 3-D online virtual worlds

机译:在3-D在线虚拟世界中使用教具增强软件工程教育

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Three-dimensional Online Virtual Worlds such as Second Life support avatar-based communications, a wide spectrum of online activities, and development of various in-world teaching and learning tools. We have experimented with Second Life in two computer science classes, one at Ohio University, the other at the University of Mary Washington, to enhance software engineering education. We used Second Life as an innovative collaboration and communication tool both in and outside classroom to help facilitate teamwork and interactions among student project team members. Second Life was also used as the virtual office for instructors and teaching assistants to answer students’ questions during office hours. In addition, we developed two multi-player online software engineering educational games in Second Life, one based on the Groupthink software specification exercise developed at M.I.T., and the other based on the SimSE game (a 2-D single player game) developed at UC Irvine. By playing these two games, students learned fundamentals of software specification activities and principles of software development processes. In the paper, we will share our experience of using Second Life in two software engineering classes, and discuss its pros and cons based on the data collected from student surveys.
机译:三维在线虚拟世界(例如Second Life)支持基于化身的交流,广泛的在线活动以及各种在线教学工具的开发。我们已经在两个计算机科学课程中对“第二人生”进行了实验,其中一个在俄亥俄州大学,另一个在玛丽华盛顿大学,以增强软件工程教育。我们使用Second Life作为教室内外的创新协作和交流工具,以帮助促进学生项目团队成员之间的团队合作和互动。 Second Life还用作虚拟办公室,供讲师和助教在办公时间内回答学生的问题。此外,我们在《第二人生》中开发了两个多人在线软件工程教育游戏,一个基于麻省理工学院开发的Groupthink软件规范练习,另一个基于UC开发的SimSE游戏(二维单人游戏)。尔湾通过玩这两个游戏,学生学习了软件规范活动的基础知识和软件开发过程的原理。在本文中,我们将在两个软件工程课程中分享使用Second Life的经验,并根据从学生调查中收集的数据讨论其优缺点。

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