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Distributed sound rendering for interactive virtual environments

机译:交互式虚拟环境的分布式声音渲染

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Sound rendering deals with adding environmental effects to localized sound sources. There are a few sound rendering methods proposed, with different targets of application, such as architectural simulation and modeling of multi-user interactive environments. To improve the rendering performance, some of these methods employ parallel hardware architectures or dedicated sound processing hardware. We propose a distributed sound rendering architecture for real-time sound rendering in an interactive environment with moving observers and sound sources. We also propose the distributed prioritized sound rendering method to improve the rendering performance while preserving the perceptual quality. The new architecture has the advantages that it is based on low cost PCs and is scalable.
机译:声音渲染可将环境效果添加到本地声源。提出了几种具有不同应用目标的声音渲染方法,例如体系结构模拟和多用户交互环境的建模。为了提高渲染性能,其中一些方法采用并行硬件体系结构或专用的声音处理硬件。我们提出了一种分布式声音渲染架构,用于在具有移动的观察者和声源的交互式环境中进行实时声音渲染。我们还提出了分布式优先声音渲染方法,以在保持感知质量的同时提高渲染性能。新架构的优势在于它基于低成本PC,并且具有可扩展性。

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