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Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications

机译:虚拟现实应用程序的交互式足迹和环境声音渲染的声音合成和评估

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摘要

We propose a system that affords real-time sound synthesis of footsteps on different materials. The system is based on microphones, which detect real footstep sounds from subjects, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Two experiments were conducted. In the first experiment, the ability of subjects to recognize the surface they were exposed to was assessed. In the second experiment, the sound synthesis engine was enhanced with environmental sounds. Results show that, in some conditions, adding a soundscape significantly improves the recognition of the simulated environment.
机译:我们提出了一种可以在不同材料上实时合成脚步声的系统。该系统基于麦克风,该麦克风可检测对象的真实脚步声,并据此估算地面反作用力(GRF)。这种GRF用于基于物理模型控制声音合成引擎。进行了两个实验。在第一个实验中,评估了受试者识别他们所接触的表面的能力。在第二个实验中,声音合成引擎通过环境声音得到了增强。结果表明,在某些情况下,添加音景可以大大改善对模拟环境的识别。

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