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Almost-Sure Convergence of a Class of Nonautonomous Fictitious Play

机译:一类非自治虚拟游戏的几乎确定的收敛

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A nonautonomous version of continuous-time fictitious play is considered to achieve global asymptotic stability of a unique Nash equilibrium of a game. The proposed approach to prove global asymptotic stability consists of combining successively in time a continuous-time static fictitious play characterized by a time-varying rate of convergence with a continuous-time proportional derivative fictitious play, which has been recently proposed. Convergence to the basin of attraction of the empirical frequency of the proportional derivative fictitious play, if it exists, is obtained by means of contraction tools, reminiscent of the small-gain theorem, provided a set of inequalities involving the parameter of the continuous-time dynamics is satisfied. Furthermore, a discrete-time fictitious play is derived from its continuous-time counterpart. Convergence with probability one to the unique Nash equilibrium is shown. The approach is illustrated with a modified version of the Shapley game for which the proposed scheme is shown to be convergent to the unique equilibrium with the additional flexibility of selecting the rate of convergence
机译:连续时间虚拟游戏的非自治版本被认为可以实现游戏唯一Nash平衡的全局渐近稳定性。证明全局渐近稳定性的拟议方法包括:在时间上先后结合连续时间的静态虚拟游戏,该虚拟游戏的特征是时变收敛速度与连续时间的比例导数虚拟游戏。比例导数虚拟游戏的经验频率(如果存在)收敛于吸引盆地,这是通过收缩工具获得的,使人联想起小增益定理,并提供了一组涉及连续时间参数的不等式动力很满意。此外,从其连续时间对应物中衍生出离散时间虚拟游戏。显示了以概率1收敛到唯一Nash平衡的情况。该方法用Shapley博弈的修改版本进行了说明,该模型的拟议方案显示为收敛于唯一均衡,并具有选择收敛速度的额外灵活性。

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