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A new algorithm for 3D projective reconstruction based on infinite homography

机译:基于无限单应性的3D投影重建新算法

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This paper investigates the problem of how to carry out 3D scene reconstruction from multiple views. It improves the algorithms of projective reconstruction based on the homography induced by the infinite plane which should have 4 points on a reference plane visible in all views given by Hartley and Rother et al., and proposes a new linear algorithm based on 3 points on a reference plane visible in all views. It avoids the difficult task of determining whether 4 object points are coplanar or not, because 3 points which are not collinear just determine a plane.
机译:本文从多角度研究了如何进行3D场景重建的问题。它改进了基于无限平面引起的单应性的投影重建算法,该平面应在Hartley和Rother等人给出的所有视图中在参考平面上都具有4个点可见,并提出了一种基于3个点上的3个点的线性算法。在所有视图中均可见的参考平面。它避免了确定4个对象点是否共面的艰巨任务,因为3个非共线的点只能确定一个平面。

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