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The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering

机译:在具有基于6个自由度体素的触觉渲染的协作虚拟环境中使用接近代理

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The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.
机译:主要为单用户触觉环境设计的软件扩展为多用户协作环境提出了几个前沿的挑战。本文讨论了使用接近剂来克服与基于体素的协作触觉环境中的动态对象对之间的碰撞检测和后续力/扭矩产生相关的问题。

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