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FastMesh: efficient view-dependent meshing

机译:FastMesh:高效的依赖于视图的网格划分

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The article presents an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally, for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual error, and thus mesh simplification is view-dependent. The paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure, and presents an optimized computation of several view-dependent error metrics within that framework, providing conservative error bounds. The presented approach called FastMesh, is highly efficient both in space and time cost, and it spends only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
机译:本文提出了一种优化的基于视图的网格划分框架,用于实时进行自适应和连续的细节水平(LOD)渲染。多分辨率三角形网格表示是在实时渲染环境中适应三角形网格复杂度的重要工具。理想情况下,对于交互式可视化,将三角形网格简化为最大可容忍的感知误差,因此简化网格取决于视图。本文介绍了一种基于半边三角网格数据结构的高效分层多分辨率三角剖分框架,并提出了该框架内若干与视图相关的误差度量的优化计算,并提供了保守的误差范围。提出的称为FastMesh的方法在空间和时间成本上都非常高效,并且仅花费渲染执行错误计算和动态网格更新所需时间的一小部分。

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