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3D modeling of archaeological vessels using shape from silhouette

机译:使用轮廓形状对考古船只进行3D建模

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An algorithm for the automatic construction of a 3D model of archaeological vessels is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides information about the manufacturer and the usage of the vessel. To acquire the shape of objects with handles in 3d is complicated, since occlusions of the object's surface are introduced by the handle and can only be resolved by taking multiple views. Therefore, the 3d reconstruction is based on a sequence of images of the object taken from different viewpoints. The object's silhouette is the only feature which is extracted from an input image. Images are acquired by rotating the object on a turntable in front of a stationary camera. The algorithm uses an octree representation of the model, and builds this model incrementally, by performing limited processing of all input images for each level of the octree. Beginning from the root node at the level 0 a rough model of the object is obtained quickly and is refined as the processed level of the octree increases. Results of the algorithm developed are presented for both synthetic and real input images.
机译:提出了一种自动构建考古船只3D模型的算法。在考古学中,确定任意容器的确切体积非常重要,因为这可以提供有关容器制造商和使用情况的信息。使用3d中的手柄获取对象的形状很复杂,因为对象表面的遮挡是由手柄引入的,并且只能通过获取多个视图来解决。因此,3d重建基于从不同视点拍摄的对象的图像序列。对象的轮廓是从输入图像中提取的唯一特征。通过在固定摄像机前面的转盘上旋转物体来获取图像。该算法使用该模型的八叉树表示,并通过对八叉树的每个级别执行所有输入图像的有限处理来逐步建立该模型。从级别0的根节点开始,可以快速获得对象的粗略模型,并随着八叉树的处理级别的增加而对其进行完善。提出了针对合成和实际输入图像开发的算法的结果。

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