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Modeling Coalition Warfare: A Multi-sided Simulation Design

机译:联合战争建模:多面仿真设计

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This paper captures high-level design imperatives and solutions used to expand a two-sided model to an n-sided model to premiere interactive, multi-sided, coalition-warfare simulations. We focus on general considerations with impact beyond the bounds of a specific model. The designs discussed are incorporated in version 1.85 of the Joint Theater Level Simulation (JTLS) and are being tested with a ten-sided Southwest Asia scenario. This U.S. Department of Defense model now supports a database-defined number of sides ranging from two to ten. Each side maintains an independent intelligence perception of the theater of operations and a designation of its friends, its enemies, and any neutrals. Multiple sides can align in "grand coalitions" or segregate into flexible groups to engage in multi-sided conflict. All sides are split into a variable number of dynamic factions. Each faction has specific attributes profiled by its Battlefield Operating Systems. Each faction holds a unique set of units and targets. And, they can subdivide, merge, or transfer to another side.
机译:本文介绍了用于将两面模型扩展为n面模型以进行交互式,多面联军作战模拟的高级设计要务和解决方案。我们专注于影响范围超出特定模型范围的一般注意事项。所讨论的设计已包含在联合战区级模拟(JTLS)的1.85版中,并且正在用十面西南亚方案进行测试。此美国国防部模型现在支持数据库定义的从2到10的边数。双方保持对行动战场的独立情报感知,并指定其朋友,敌人和任何中立者。多方可以结成“大联盟”,也可以分成灵活的团体来进行多边冲突。各方被划分为数量众多的动态派系。每个派系的战场操作系统都具有特定的属性。每个派系都有一组独特的单位和目标。而且,它们可以细分,合并或转移到另一侧。

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