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A 7.1 GB/s low-power 3D rendering engine in 2D array-embedded memory logic CMOS

机译:嵌入2D阵列的存储逻辑CMOS中的7.1 GB / s低功耗3D渲染引擎

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Embedded memory logic (EML) is already studied for a possible solution to the system on a chip. Several different architectures are reported for maximal utilization of memory bandwidth between processor and memory. The one-dimensional processor and memory array has been applied to image processing or 2D graphics. Two-dimensional array architecture, however, is well matched to 3D graphic rendering application because basic primitives of 3D graphics such as triangles or rectangles have 2-dimensional spatial locality on the screen and they can be concurrently processed using a 2-dimensional array architecture. This 3D graphic rendering engine based on the 2D array embedded memory logic has 8 edge processors (EP), 64 pixel processors (PP), 64 frame buffers (FB) and 64 serial access memories (SAM) on the same chip. Its 3D operations include the Gouraud shading, alpha blending, depth comparison and double buffering.
机译:已经对嵌入式存储器逻辑(EML)进行了研究,以寻求针对片上系统的可能解决方案。为了最大程度地利用处理器和内存之间的内存带宽,报告了几种不同的体系结构。一维处理器和存储器阵列已应用于图像处理或2D图形。但是,二维数组体系结构非常适合3D图形渲染应用程序,因为3D图形的基本图元(例如三角形或矩形)在屏幕上具有2维空间局部性,并且可以使用2维数组体系结构同时进行处理。这种基于2D阵列嵌入式存储器逻辑的3D图形渲染引擎在同一芯片上具有8个边缘处理器(EP),64个像素处理器(PP),64个帧缓冲区(FB)和64个串行访问存储器(SAM)。它的3D操作包括Gouraud着色,alpha混合,深度比较和双缓冲。

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