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Realistic articulated character positioning and balance control in interactive environments

机译:交互式环境中逼真的关节角色定位和平衡控制

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The paper addresses the problem of articulated virtual character positioning using dynamic and kinematic constraints with an emphasis on balancing. The balance of the figure is controlled using a new technique based on the precise manipulation of joint torques. Each joint contributes to the control in proportion to its influence on the balance. The method allows one to control the balance either through direct adjustment of the position of the center of mass when the environmental force interaction is negligible, or through the adjustment of the root joint torque when the center of mass does not provide any useful information. The control of the postures is reduced to some intuitive parameters, simplifying the animator's work enormously. Results are quite realistic and some are presented.
机译:本文解决了使用动态和运动学约束进行关节虚拟角色定位的问题,重点是平衡。使用基于关节扭矩精确控制的新技术来控制人物的平衡。每个关节根据对平衡的影响成比例地对控制做出贡献。该方法允许通过在环境力相互作用可忽略时通过直接调整质心的位置或在质心不提供任何有用信息时通过调整根关节扭矩来控制平衡。姿势的控制被简化为一些直观的参数,从而极大地简化了动画师的工作。结果是非常现实的,并提出了一些结果。

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