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Action selection mechanism for soccer robot

机译:足球机器人的动作选择机构

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In this paper, an action selection mechanism (ASM) is proposed for each agent given its role in a multiagent system for robot soccer. The robot soccer game has very dynamic and uncertain characteristics. Furthermore, there exist competitions between agents. The soccer-playing robot should take an appropriate action according to its given role such as striker or sweeper. A computational mechanism for such action selection is essential in this regard. Initially, a relatively simple ASM is designed for a situation with no opponents. Then, the mechanism incorporates some additional action selection schemes considering the opponents' behaviors. Particularly, a multilayer perceptron (MLP) is used to learn how a human being selects an action given a situation. The effectiveness of the proposed ASM is demonstrated through a real robot soccer game of S-MIROSOT (single-robot micro-robot world cup soccer tournament).
机译:在本文中,鉴于其在机器人足球多智能体系统中的作用,为每个智能体提出了一种动作选择机制(ASM)。机器人足球比赛具有非常动态和不确定的特征。此外,代理商之间存在竞争。足球机器人应根据其给定的角色(例如前锋或清道夫)采取适当的动作。在这方面,用于这种动作选择的计算机制是必不可少的。最初,针对没有对手的情况设计了一种相对简单的ASM。然后,该机制考虑了对手的行为,并加入了一些其他的动作选择方案。特别地,多层感知器(MLP)用于学习人类在给定情况下如何选择动作。拟议的ASM的有效性通过S-MIROSOT(单机器人微型机器人世界杯足球赛)的真实机器人足球游戏得到了证明。

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