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OLSEN: an object model for the real time systems design

机译:OLSEN:实时系统设计的对象模型

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When speaking about the object model, we start by enumerating its main features. However the use of the object model to design a system, does not take into account all of these features because objects are especially designed according to an environment and are generally not reusable in other ones. This is because the temporal behaviour and the communication between objects in a given environment are particular to this environment and not often adaptable to other situations. To solve this problem, we think that the object should be presented in three dimensions. The first dimension represents the structure of the object which is a set of private attributes, the second dimension is the behaviour of the object which is represented by a set of operations applied on the structure of the object. The third dimension (environmental or temporal dimension) represents the behaviour of the object according to an environment and especially the communications between the object itself and the other objects of the system. This paper presents an object model defined according to the three dimensional point of view. The environmental dimension corresponds to a part, called scenario, which puts the object into a given system or environment. This part allows us to define an object independently of any environment and to adapt it to a given system by defining its scenario according to this system. However, the scenario part is not reusable but the structure and the behaviour of the object corresponding to the first two dimensions are completely reusable.
机译:在谈论对象模型时,我们首先列举其主要功能。但是,使用对象模型来设计系统并没有考虑所有这些功能,因为对象是根据环境专门设计的,通常不能在其他对象中重用。这是因为在给定环境中对象之间的时间行为和通信是特定于此环境的,通常不适应其他情况。为了解决这个问题,我们认为对象应该以三个维度呈现。第一个维度表示对象的结构,它是一组私有属性,第二个维度是对象的行为,它由应用于对象结构的一组操作来表示。第三维(环境或时间维度)表示对象根据环境的行为,尤其是对象本身与系统其他对象之间的通信。本文提出了一种根据三维视角定义的对象模型。环境维度对应于一个称为场景的部分,该部分将对象放入给定的系统或环境中。这部分使我们可以独立于任何环境来定义对象,并通过根据该系统定义其方案来使其适应给定系统。但是,场景部分不可重复使用,但是与前两个维度相对应的对象的结构和行为是完全可重复使用的。

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