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GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling

机译:GAME:柔性制造系统建模中的一种面向对象的计算机动画方法

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Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.
机译:以图形方式对模拟结果进行动画处理通常是一项繁琐的编程任务。 GAME(用于建模和评估的图形动画制作器)是专用于离散流程制造系统的图形编辑器和动画制作器,它授权使用图形对象构建制造系统拓扑,并通过离散事件仿真结果授权这些对象的动画。 GAME的面向对象设计允许其他领域处理(计算机系统,网络,管理系统……)。 GAME独立于上游使用的模拟器,主要设计用于通讯,决策,仿真模型验证和调试。 GAME的实现是使用C ++实现的。当前版本已通过QNAP2和SIMAN仿真软件在许多工业现场得到验证。

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