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Iterative computation of noncooperative equilibria in nonzero-sum differential games with weakly coupled players

机译:具有弱耦合参与者的非零和微分博弈中非合作均衡的迭代计算

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The authors study the Nash equilibria of a class of two-person nonlinear, deterministic differential games where the players are weakly coupled through the state equation and their objective functionals. The weak coupling is characterized in terms of a small perturbation parameter epsilon . With epsilon =0, the problem decomposes into two dependent standard optimal control problems, while for epsilon not=0, even though it is possible to derive the necessary and sufficient conditions to be satisfied by a Nash equilibrium solution, it is not always possible to construct such a solution. An iterative scheme is developed to obtain an approximate Nash solution when epsilon lies in a small interval around zero. Further, after requiring strong time consistency of the Nash equilibrium solution when at least one of the players uses dynamic information, the issue of existence and uniqueness of these solutions is studied for the cases when both players use the same information, either closed-loop or open-loop.
机译:作者研究了一类两人非线性,确定性微分游戏的纳什均衡,其中,参与者通过状态方程及其目标函数进行弱耦合。弱耦合的特征在于较小的扰动参数ε。在epsilon = 0的情况下,问题分解为两个相关的标准最优控制问题,而对于epsilon not = 0的问题,即使有可能得出纳什均衡解满足的必要条件和充分条件,也不总是可能构建这样的解决方案。当ε在零附近的小间隔内时,开发出一种迭代方案以获得近似的纳什解。此外,当至少一个参与者使用动态信息时,在要求纳什均衡解具有很强的时间一致性之后,针对两个参与者使用相同信息(闭环或环)的情况研究了这些解的存在性和唯一性问题。开环。

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