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The channel intersection problem in the building block style layout

机译:积木样式布局中的通道交叉问题

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A new routing region definition and ordering algorithm are presented for building block layout consisting of rectangular blocks. In contrast to other works, this algorithm enables a router to deal with the channel intersections efficiently, while permitting the expansion of any region when being routed. Before this algorithm is run, it is assumed that proper routing space has been assigned between the circuit blocks, so that the expansion of a region does not greatly affect the general structure. The algorithm starts from the classic set of channels. Each channel is then decomposed into several rectangular regions. If N is the number of channels, there will be around 2N regions at the end of the process. A constraint graph defines the order in which the regions should be routed. Routing results are given to illustrate the efficiency of this new scheme.
机译:提出了一种新的路由区域定义和排序算法,用于由矩形块组成的构建块布局。与其他工作相比,此算法使路由器能够有效处理通道交叉点,同时在路由时允许扩展任何区域。在运行该算法之前,假定已在电路块之间分配了适当的布线空间,因此区域的扩展不会对总体结构产生很大影响。该算法从经典的渠道集合开始。然后将每个通道分解为几个矩形区域。如果N是通道数,则在过程结束时将有大约2N个区域。约束图定义了区域布线的顺序。给出路由结果以说明此新方案的效率。

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