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Fast and memory-efficient generation of simplified meshes

机译:快速,高效地生成简化的网格

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Abstract: Triangle meshes are used to represent surfaces in many applications due to their simplicity. Since the number of triangles often goes beyond the capabilities of computer graphics hardware, a large variety of simplified mesh construction algorithms have been proposed in the last years. But, the reconstruction processes of simplified meshes are generally time-consuming and memory inefficient. In this paper we suggest a fast and memory efficient method that produces high-quality simplified-polygonal-models. The method is based both on Marching Cubes algorithm and on Decimation method. !3
机译:摘要:三角形网格由于其简单性而在许多应用中用于表示曲面。由于三角形的数量通常超出计算机图形硬件的能力,因此在最近几年中提出了多种简化的网格构造算法。但是,简化网格的重建过程通常很耗时且内存效率低下。在本文中,我们提出了一种快速且高效存储的方法,该方法可以生成高质量的简化多边形模型。该方法基于Marching Cubes算法和Decimation方法。 !3

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