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For ASTM F-08: Protective Capacity of Ice Hockey Player Helmets against Puck Impacts

机译:对于ASTM F-08:冰球运动员头盔对冰球的防护能力

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Many studies have assessed the ability of hockey helmets to protect against falls and collisions, yet none have addressed the injury risk associated with puck impacts. Thus, the purpose of this study was to document the capacity of a typical vinyl nitrile ice hockey helmet to reduce head accelerations and brain deformation caused by a puck impact. A bare and a helmeted Hybrid Ⅲ male 50th percentile headform was struck with a puck three times to the forehead at 17, 23, 29, 35, and 41 m/s using a pneumatic puck launcher. Linear and rotational accelerations were captured using accelerometers fitted in the headform and used as input in the University College Dublin Brain Trauma Model to obtain brain deformation. The helmet reduced peak resultant linear acceleration, peak resultant rotational acceleration, and maximum principal strain, but a comparison with published brain injury risk curves shows that it did not reduce the concussion risk below 50 % for impacts at or above 23 m/s. Thus, a vinyl nitrile ice hockey helmet can protect players from direct puck impacts in amateur and youth leagues but may not be adequate in competitive elite leagues, where the puck can be shot at velocities well above 23 m/s. Furthermore, competitive adult male ice hockey players struck to the helmet by a puck may need to consider changing their helmet, as it was shown that direct impacts at or above 35m/s decreased the helmet's ability to reduce head peak linear acceleration in subsequent impacts.
机译:许多研究评估了冰球头盔防止摔倒和碰撞的能力,但没有一项研究解决冰球撞击带来的伤害风险。因此,本研究的目的是证明典型的乙烯基腈冰球头盔降低冰球撞击引起的头部加速和大脑变形的能力。用气动圆盘发射器以17 m,s,23、29、35和41 m / s的速度,将一个裸露的,戴头盔的HybridⅢ雄性50%头型撞击到前额,进行三遍。使用安装在头模中的加速度计捕获线性和旋转加速度,并将其用作大学学院都柏林大脑创伤模型的输入,以获取大脑变形。头盔降低了峰值合成线性加速度,峰值合成旋转加速度和最大主应变,但与已发布的脑损伤风险曲线进行比较表明,对于23 m / s或更高的冲击,头盔并未降低脑震荡风险低于50%。因此,在业余联赛和青年联赛中,乙烯基丁腈冰球头盔可以保护运动员免受冰球的直接冲击,但在竞争性精英联赛中可能不够用,因为后者可以以远高于23 m / s的速度射击冰球。此外,被冰球击中头盔的竞技成年男子冰球运动员可能需要考虑更换头盔,因为事实表明,在35m / s或以上的直接撞击会降低头盔在后续撞击中降低头部峰值线性加速度的能力。

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