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Proof Systems and Transformation Games

机译:证明系统和转换游戏

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We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certain input resources. The aim of a TG is to generate a particular target resource; players achieve this by forming a coalition capable of performing a sequence of transformations from its combined set of initial resources to the target resource. After presenting the TG model, and discussing its interpretation, we consider possible restrictions on the transformation chain, resulting in different coalitional games. After presenting the basic model, we consider the computational complexity of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy or a veto player, computing the core of the game, computing power indices, and checking the effects of possible restrictions on the coalition. Finally, we consider extensions to the model in which transformations have associated costs.
机译:我们介绍了转型游戏(TGs),这是一种联盟游戏,在这种游戏中,玩家被赋予了几套初始资源,并且具有让他们能够在给定特定输入资源的情况下获得特定输出资源的能力。 TG的目的是生成特定的目标资源。玩家通过形成一个能够执行从其初始资源组合到目标资源的转换序列的联盟来实现这一目标。在介绍了TG模型并讨论了它的解释之后,我们考虑了对转换链的可能限制,从而导致了不同的联合博弈。在介绍了基本模型之后,我们考虑了TG中若干问题的计算复杂性,例如测试联盟是否获胜,检查玩家是虚拟玩家还是否决玩家,计算游戏核心,计算力量指数以及检查可能的限制对联盟的影响。最后,我们考虑对转换具有相关成本的模型进行扩展。

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