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Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness

机译:虚拟学习环境中的真实行走:超越自然的优势

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Real walking is often used for navigation through virtual information spaces because of its naturalness (e.g. [1]). This paper shows another advan-tage.We present a within-subjects controlled experiment in the area of document retrieval. It compares two concepts of navigation: mouse and tracking. The latter was chosen for its naturalness and its feature to create proprioception. Our idea is that this helps users to orientate themselves and recall positions. This would result in better retrieval of previously visited information.The experiment shows a benefit in accuracy of finding content with tracking. This means proprioception improves users capacity of memory. This finding can serve as a decision support for choosing input devices, when designing immersive virtual learning environments. Therefore it can either help to build a base for a new interaction model for learning environments. Or it can broaden the theoretical framework of Chen et al. [2] to include immersive environments.
机译:真实步行由于其自然性而经常用于在虚拟信息空间中导航(例如[1])。本文展示了另一种优势。我们在文献检索领域提出了一项受试对象内部控制的实验。它比较了导航的两个概念:鼠标和跟踪。选择后者是因为其自然性和可产生本体感受的特征。我们的想法是,这可以帮助用户确定自己的方向并回想位置。这样可以更好地检索以前访问的信息。该实验显示了通过跟踪查找内容的准确性的好处。这意味着本体感受提高了用户的存储容量。在设计沉浸式虚拟学习环境时,此发现可作为选择输入设备的决策支持。因此,它可以帮助为学习环境的新交互模型建立基础。或者它可以拓宽Chen等人的理论框架。 [2]包括沉浸式环境。

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