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A Noise Reduction Method for Range Images Using Local Gaussian Observation Model Constrained to Unit Tangent Vector Equality

机译:使用局部高斯观测模型约束单元切线向量等值的距离图像降噪方法

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We present a method for smoothing heavy noisy surfaces acquired by on-the-fly 3D imaging devices to obtain the stable curvature. The smoothing is performed in a way that finds centers of probability distributions which maximizes the likelihood of observed points with smooth constraints. The smooth constraints are derived from the unit tangent vector equality. This provides a way of obtaining smooth surfaces and stable curvatures. We achieve the smoothing by solving the regularized linear system. The unit tangent vector equality involves consideration of geometric symmetry and it minimizes the variation of differential values that are a factor of curvatures. The proposed algorithm has two apparent advantages. The first thing is that the surfaces in a scene with various signals to noise ratio are smoothed and then they can earn suitable curvatures. The second is that the proposed method works on heavy noisy surfaces, e.g., a stereo camera image. Experiments on range images demonstrate that the method yields the smooth surfaces from the input with various signals to noise ratio and the stable curvatures obtained from the smooth surfaces.
机译:我们提出了一种平滑3D成像设备动态获取的重噪声表面以获得稳定曲率的方法。以找到概率分布中心的方式执行平滑,该概率分布中心使具有平滑约束的观察点的可能性最大化。平滑约束是从单位切向量相等得到的。这提供了获得光滑表面和稳定曲率的方法。我们通过求解正则化线性系统来实现平滑。单位正切向量相等涉及几何对称性的考虑,并且它最小化了作为曲率因素的微分值的变化。所提出的算法具有两个明显的优点。首先是将具有各种信噪比的场景中的表面平滑,然后可以获得合适的曲率。第二个是所提出的方法适用于嘈杂的表面,例如立体相机图像。在距离图像上的实验表明,该方法可从输入获得具有各种信噪比的平滑表面,并从该平滑表面获得稳定的曲率。

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