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MPEG-based Coding Algorithm for 3D-TV

机译:基于MPEG的3D电视编码算法

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摘要

In this paper, we propose a coding algorithm for 3DTV signal with much less computation complexity. For fully utilizing the singleness of vision property of the human visual system, one of the image in each stereo pair is low-pass filtered and subsampled. Thus in this way we largely reduce the computation cost of disparity and motion estimation in the subsampled sequence without causing great degradation to depth perception and subjective picture quality. By the way, the correspondence between disparity and motion vector is exploited. According to this relation, we can further reduce the encoding time conspicuously. Considering the compatibility with 2DTV system, our whole coding architecture is based on that proposed by MPEG standard.
机译:在本文中,我们提出了一种3DTV信号的编码算法,其计算复杂度要低得多。为了充分利用人类视觉系统的视觉属性的单一性,每个立体声对中的图像之一被低通滤波和二次采样。因此,通过这种方式,我们在很大程度上降低了子采样序列中视差和运动估计的计算成本,而不会引起深度感知和主观图像质量的大幅下降。顺便说一下,利用了视差和运动矢量之间的对应关系。根据这种关系,我们可以进一步显着减少编码时间。考虑到与2DTV系统的兼容性,我们的整个编码架构均基于MPEG标准提出的架构。

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