首页> 外文会议>International Workshop on Articulated Motion and Deformable Objects(AMDO 2004); 20040922-24; Palma de Mallorca(ES) >Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
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Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts

机译:沉浸式虚拟现实中的变体设计:可扩展CSG零件的标记语言

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摘要

In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have developed a Virtual-Reality (VR) system for variant design that supports the real-time scaling and subsequent simulated assembly of hierarchical, CSG-like parts. An XML-based format, VPML, serves as description for the scalable CSG parts. VPML part descriptions determine how the scaling behavior of the whole part affects the scaling of its subparts, constrain the translation and rotation of subparts w.r.t. their parent parts, and define the scalable parts' dynamic mating properties. The part descriptions are utilized by several submodules of the overall VR system including: a) algorithms for real-time CSG visualization, b), the updating of part geometry using the ACIS CAD kernel, and c), the assembly simulation engine. The VR system runs in a CAVE-like large screen installation and enables interactive variant design using gesture and speech interactions.
机译:在许多产品领域中,可以观察到变型设计的增长趋势,即基于成熟产品模型的变型开发定制设计。我们已经开发出一种用于变型设计的虚拟现实(VR)系统,该系统支持实时缩放以及随后模拟组装的类似于CSG的分层零件。基于XML的格式VPML用作可伸缩CSG部件的描述。 VPML零件描述确定整个零件的缩放比例行为如何影响其子零件的缩放比例,限制子零件的平移和旋转。它们的父部件,并定义可伸缩部件的动态配合属性。整个VR系统的几个子模块利用零件描述,包括:a)实时CSG可视化算法,b)使用ACIS CAD内核更新零件几何形状,以及c)装配仿真引擎。该VR系统在类似于CAVE的大屏幕安装中运行,并可以使用手势和语音交互进行交互式变体设计。

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